Realistic water-based physical Rendering in Far Cry 5
December 28, 2019
0
Shares
The recorđe video of 2018 GDC, Where AMD’s Cristian Cutocheras and Ubisoft’s Branislav Grujic discuss the Far Cry team’s all-new water system that applies to a number of new water materials that allow the artists to create realistic water-based physical features such as waterfalls and lakes
Register for GDC: https://ubm.io/341ZiaZ
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Tags
AMD
Branislav Grujic
Cristian Cutocheras
Far Cry
Feature
Game
GDC
Realtime
Rendering
Ubisoft
What's Your Reaction?
Excited
0
Happy
0
In Love
0
Not Sure
0
Silly
0
0
Shares
Share










