Unity Technologies has announced the release of Unity 2019.3 with new editor interface, a new input System, faster in-Editor iteration time, production-ready graphics and lots of other improvements
Unity 2019.3 Features:
– Many new or improvement tools for artists and designers: Terrain updates, Preview animation rigging and keyframing in Timeline, Presets, Scene Picking …
– Unity now supports third-party renderer materials, now you can import specific materials like Autodesk Arnold Standard Surface shaders and display their properties correctly
– The new suite of 2D tools makes high-end 2D creation more accessible ( 2D PSD Importer, 2D Animation, 2D Pixel Perfect ).
– New 2D Lights and 2D Shadows are included in the Universal Render Pipeline as part of the 2D Renderer.
– High Definition Render Pipeline (HDRP) for performant, high-fidelity graphics and photorealism on high-end hardware. HDRP now also includes real-time ray tracing features as a preview feature – The Universal Render Pipeline, formerly known as the Lightweight Render Pipeline, lets you reach the widest number of Unity-supported platforms with best-in-class visual quality and performance
– Visual Effect Graph package is verified for Unity 2019.3 and integrated with Shader Graph, which allows you to easily create high-fidelity visual effects. Added motion vector and Particle Strips to the Visual Effect Graph
– Other features like Editor and Team workflows, Tools for programmers, bug fixes, improvements …
More detail can be found here!
>> See also: Inaugural Real-Time Conference!
Also Unity Technologies has announced plan for 2020. The 2019 Long-Term Support (LTS) release will be available in spring 2020. The 2020.1 TECH stream release is scheduled for spring 2020 and the 2020.2 release is scheduled for fall 2020. The cadence for updates with bug fixes and regressions remains unchanged.









