Epic Games has unveiled official tools for transferring rigged and animated characters between Blender and Unreal Engine: Send to Unreal and UE to Rigify. The tools have been in development for several months. And they can automatically converting Blender characters for use with UE4’s default Mannequin, and UE4 rigs for use with Blender’s Rigify auto-rigging add-on.
Watch the introduction of the tools from a preview livestream this February
However, both currently have the same limitation as Blender’s standard FBX exporter: that assets must be created using a Blender Unit Scale of 0.01 in order for bone scaling to work correctly in UE4.
Send to Unreal and Unreal to Rigify are compatible with Blender 2.83+ and Unreal Engine 4.25+ and free to download. You can Download Epic Games’ Blender to Unreal Engine tools from GitHub.
via CG Channel








