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Composite Brush for Unreal Engine
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Composite Brush for Unreal Engine

Composite Brush for Unreal Engine

Composite Brush for Unreal Engine is a blazing fast, real-time keyer for Unreal Engine’s Composure compositing system. This tool makes keying fast and easy and gives the user options to avoid creating complicated shader networks. And The Plug-in has a click and drag interface, in which the artist can simply brush over the colors they’d like to remove (like a green screen) and alt-brush over the colors they’d like to preserve (like an actor).

Composite Brush for Unreal Engine Features:

– A Composite Brush Compositing Element for Unreal Engine’s Composure Plugin. This compositing element allows you to plug in live footage, and a background without having to enter a shader graph. It has a slot for a keying asset, and parameters for alpha choke, and alpha blur.
– A Composite Brush asset. This asset contains colors which the user selects to either be keyed or to have their colors changed. Double-clicking on this asset will allow the user to open it’s GUI, and click and drag to select colors, as well as create and modify layers.
– A Composite Brush Transform Pass for Composure. This pass allows you to key, spill suppress, or change colors in a shot.
– A Composite Brush Choke Transform Pass. This pass allows the user to shrink or grow edges on the alpha channel of a media plate in Composure.
– A Composite Brush Blur Transform Pass. This pass allows the user to blur the alpha channel of a media plate in Composure.


How to use Composite Brush for Unreal Engine Launch

Composite Brush for Unreal Documentation and Download Example Project

See Also
Maya/Clarisse Bridge

To install, unzip then paste the whole folder here: C:\Program Files\Epic Games\UE_4.24\Engine\Plugins
Unreal’s Composure Plugin must be enabled to use Composite Brush. And To register, go into the asset window by double-clicking a Composite Brush Asset. Press the register button, and paste in your license code. Press activate, then restart the Unreal Engine.

And here is more details!

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