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Flip Fracture Houdini Tutorial

Flip Fracture Houdini Tutorial

Flip Fracture Houdini tutorial by Diffuse FX. This is a relatively straightforward workflow for emulating fracturing within a FLIP simulation using per-point viscosity. Along the way the video covers a bit about shading / uv-ing fluids using the dual rest method. And last thing is close with an alternative approach to the workflow that preserves more of the classic RBD-destruction look.

(0:23) Step 1: Basic Fracturing
(2:06) Step 2: Particle Setup
(24:07) Step 3: FLIP sim setup
(29:59) Interlude: A note on viscosity and FLIP
(32:46) Step 4: Running the sim
(34:21) Step 5: Fluid Shading & Dual Rest
(1:05:35) Alternative workflow: Driving FLIP from RBD
(1:25:53) Outro / Summary

See Also
How to Make a Low Poly Tree in Blender

Also Hip file available here!
A few experiments using FLIP to make RBD-like fracturing effects.

All FLIP approach – using per-particle viscosity differences to emulate pieces. Single-rest-based UV’ing, so a bit of popping and distortion in the bump textures.

Hybrid approach – an initial RBD sim is used to drive a secondary FLIP sim.

All FLIP approach, rendered as particles.

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