Creating texture Skin using Mari by Creature Supervisor at Dneg – Gaël Kerchenbaum. This is in-depth TexturingXYZ tutorial on how to texture Skin using Mari. Full tutorial available on texturingXYZ on the following link
End of last year, Foundry released a new version of Mari, version 4.5, in which they added a Material node. This node allows you to quickly texture several assets, without the need of re-creating your complete nodes-tree. The latest release, version 4.6, has taken that even further and can now treat Material as Smart-Materials, by using Geo-channels.
For this reason, I decided to transform my Skin template into a Mari Skin Material. The principle of this Material is to be fully based on Masks. In a real-life scenario, the color and quality of the skin are hugely influenced by the surface information. You want the creases, skin folds, pores, and all the macro to the micro aspect of the skin to have an influence on the color, specularity, and roughness of it.
– Gaël Kerchenbaum explained
Creating texture Skin using Mari
Here is video about Mari 4.6
Also You can see the Free Training course: Mari to ZBrush Texturing Pipeline . And Join the Mari Facebook Group !











