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3ds Max 2021 is coming and here are some Features
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3ds Max 2021 is coming and here are some Features

Autodesk 3ds Max 2021

3ds Max 2021 is coming soon as Autodesk has updated its documentation in advance of the official announcement. And here are some features

3ds Max 2021 Features are



Bake to Texture:

– New tool for baking maps and surfaces offers faster performance in a new streamlined workflow
– Extensive renderer support including Arnold
– Error validation and compatible map filtering
– Support for OSL texture maps and Blended Box map
– MikkT normal mapping support.

PBR Materials:

– New PBR materials make the interaction of light with surfaces physically accurate
– The two types of maps, PBR Material (Metal/Rough) and PBR Material (Spec/Gloss), ensure compatibility with any real-time engine workflow
– Drag and drop downloaded PBR maps straight from Windows Explorer into the Material/Maps Browser.

Weighted Normals Modifier:

The Weighted Normals modifier improves the shading of models by altering the vertex normals to be perpendicular to larger flat polygons
Generates explicit normals for meshes better and faster than ever
Weight options include: Area, Angle, and Largest Face
Full control over smoothing and blending values.

New OSL Shaders:

– New shaders include:
– HDRI Environment controls the positioning and final look of the environment both in the viewport and the final render
– And HDRI Lights lets you place HDR photos of real-world lightsources that dynamically update the scene
– Uber Noise adds complex types of noise such as Perlin, Fractal, Cell, fBm, and Worley
– Other new and updated shaders include Color Correction, Float and Color Curves, plus Camera, Object, and Spherical Projections.

Arnold renderer as default:

– 3ds Max 2021 includes Arnold 6.0 as the default renderer, instead of the Scanline Renderer. And this gives you a modern, high-end rendering experience.
– Supports the new Bake to Texture workflows.
– New AOV workflows.
– Includes new Scene Converter scripts for converting V-Ray and Corona Materials to the Physical Material.

New Substance2 Map:

– Substance2 map is faster than the legacy Substance map.
– Utilizes updates to the latest Substance engine for native sbar loading. And You no longer need to export maps from Substance Designer.
– Supports up to 8k textures.
– Also Supports the renderers included with 3ds Max: Arnold, ART, Scanline and Quicksilver.
– Scripted tools to quickly set up Substances with a particular type of material or to back maps to files.

See Also
Crowd and Stadium Tool

Other than that Many other changes are including improved viewport settings and quality. Also Python updated to 3.7.6, significantly faster file saving. And further enhancements to the Chamfer modifier, new Sketchup import options plus in excess of 80 fixed defects.

And More information on 3ds Max 2021 Documentation! Also Register for the 3ds Max Live Stream Event

Also watch New Powerful Visual Effect tool for 3ds Max: tyFlow :

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