3ds Max 2021 Tutorial Bake to Texture
3ds Max 2021 tutorial about Bake to texture – a new feature of this release
3ds Max 2021 tutorial series
Baking Mesh Data
In this video, Ken Larue shows tips for baking mesh data using overrides using the new Bake to Texture (BTT) feature.
Creating a New Material with Overrides
Ken Larue walks you through making a custom material using Override maps in Bake to Texture (BTT).
Baking Light Maps
how to bake light maps from the Physical material to a Standard (Legacy) material when preparing to export.
Automating Bake to Texture Operations with MAXScript
Igor Macedo demonstrates how to use MAXScript to automate your Bake to Texture (BTT) operations.
Baking PBR Shaders
Ken Larue walks you through baking simplified PBR shaders for export via the FBX file format.
Baking Normals
And see how to bake normals using Bake to Texture (BTT).
And here are 3ds Max 2021 New BakingToTexture features
– Brand new tool for baking maps and surfaces offers streamlined workflow with full queue control
– Extensive renderer support including Arnold
– Error validation and compatible map filtering
– Faster performance
– MikkT normal map baking
– Override map
– Extensive renderer support including OSL and Blended Box Map
– Bake element viewing in VFB while baking
Also you can download simpleMapBaker for 3ds Max 2021
via: or you can see more Features 3ds Max 2021









