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Pantheon short-film by Han Yang using Unreal Engine
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Pantheon short-film by Han Yang using Unreal Engine

Pantheon short-film
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Pantheon short-film by Han Yang – a CG Supervisor working in the VFX industry at Method Studio. He has worked in many high profile Hollywood feature films including Logan, Aquaman, and recently Detective Pikachu.

After releasing the last short The Lander, feedback from the creative community was overwhelmingly positive. And with experience of producing The Lander, Pantheon is a new exploration in different genres. And overall upgrade to the workflow and visual fidelity. Also Being able to utilize motion capture really brought the characters to life and allowed the design of complex action fighting sequences. Music and sound design also helped to immerse the audience into the film’s magic world.

Most of the work was done by Han Yang including animation (Autodesk Maya).And shading, lighting 90% of the film was fully rendered in Unreal Engine. Also Xsens and iPhone for body, face motion capture while V-ray renders close-ups then compositing in NUKE.
Music was composed by Andrea Bellucci. With years of experience with Hollywood style music scoring, his sound track brought the epicness into the film. Also sound effects was a collaboration between a team of four artists, Francois Huber, Maria Camarena, Chengshuo Hou and Ziting Zhao. And they designed all the foley and sound FX including sword fight, energy burst and character dialogue.

Pantheon short-film

During the age of the Black Magic, stories were told that a space crystal is the key to unlock a portal between two worlds. Whoever acquires the key can unlock the portal at a lost temple
called The Pantheon. And the story begins with the battle between the Archer and the Orc.

See Also

Pantheon Behind the Screen

Credit:

Directed by Han Yang
Special Thanks: David Jiang, Mengyu Zhang
Music by Andrea Bellucci
Sound VFX: Francois Huber, Maria Camarena, Chengshuo Hou, Ziting Zhao

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