How to work with Substance Decals
Adobe has released Substance Source Parametric Decals, an effective way to add multiple variations of details to a model. Now artists can easily generate as many variations as desired to cracks, patches, impacts. And other details that break the uniformity of a surface.
And below is the video showing how to work with Substance Decals:
According to Adobe, Substance Source Parametric Decals provides the following:
– An effective way to add isolated details to a model without having to incorporate them directly into the main model or main texture maps.
– Cracks, patches, impacts, tags, and leaks will provide the extra detail and break the uniformity of a surface. And they are all fully parametric. Meaning there’s no need any more to find a trick to hide the repetition of the same crack 20 times across a wall.
– Each decal from the collection is parametric and was created using Substance Designer. And making them even more powerful as each asset is really a generator of an infinite number of variations of itself.
– Decals bring uniqueness and realism to the scene with the overlay of localized details. And They include parameters allowing easy look and feel customization.
Also Watch MATERIA – Adobe’s AI-driven image-to-material system











