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How to work with Substance Decals

How to work with Substance Decals

Adobe has released Substance Source Parametric Decals, an effective way to add multiple variations of details to a model. Now artists can easily generate as many variations as desired to cracks, patches, impacts. And other details that break the uniformity of a surface.

And below is the video showing how to work with Substance Decals:

According to Adobe, Substance Source Parametric Decals provides the following:
– An effective way to add isolated details to a model without having to incorporate them directly into the main model or main texture maps.
– Cracks, patches, impacts, tags, and leaks will provide the extra detail and break the uniformity of a surface. And they are all fully parametric. Meaning there’s no need any more to find a trick to hide the repetition of the same crack 20 times across a wall.
– Each decal from the collection is parametric and was created using Substance Designer. And making them even more powerful as each asset is really a generator of an infinite number of variations of itself.
– Decals bring uniqueness and realism to the scene with the overlay of localized details. And They include parameters allowing easy look and feel customization.

See Also
Render Houdini Effects in Blender Eevee

Also Watch MATERIA – Adobe’s AI-driven image-to-material system

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